Feature - Event

Powerful Event System

The event system controls how your game will react, and with LE-Lua scripting the possibilities are endless.

Event Editing

The white areas you see are the events. They can be selected by clicking them on the board in event mode, or by using the navigation panel. You can also move and resize the events with a click of the mouse or using its properties. Here is a list of its properties.

  • Actor Modifyer
            Layer Change: Changes what layor the actor is on.
            Player State: Changes what state the actor is in.
  • Design
            Name: The event name can be used in script to change the event.
            Chain Event: If used it loads the chain event once the event is done.
            Layer: What layer the event is on.
            Location: The location of the event on the board.
            Size: The width and height of the event.
            Sound: Play a sound effect when the event fires.
  • Message
            Message: Open with the message text when the event fires.
            Caption: The message box title caption.
  • Script
            Lua Script: Load lua function to control any area of the engine.
  • Tile Animation
            Frames: Control how many frames to animate.
            Tile Animation: Enable the tile animation on any tile the event is over.
            Timer: How offten will the event animate the tiles.
            Y Axis: If true it animates verticaly down the tileset.
  • Zoning
            Enable Zoning: turns the event into a zone.
            Map: What map it will goto next.
            Save Map: Saves data so any changes you did while there will be saved.
            Zone to Tile: Set where on the map it will zone to.

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