Feature - Collision |
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Collision Palette (Left Picture)
Setting up collision for a game using VRS is simple. First you
pick what type of tile collision you want then you can apply it anywhere on the
game board on any layer. Each type allows you to block areas off to create a flexable
gameplay enviroment.
Tileset Collision
Collision can also be set to each tileset that each map in the game contains. This makes
for faster development time, but still allowing each tile to have it own setting
if needed to allow accommodate for hidden shortcuts and other tricks.
Collision Types
- All
- Items
- Actors
- Player
- Particles
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