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Feature - Scripting
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Untitled Page
With LastEnd Visual RPG Studio built in Lua scripting the game engine allow you to
do out of the box tricks. We used Lua because of it speed and power. Lua can do
just about anything.
"Lua has a deserved reputation for performance. To claim to be "as fast as Lua"
is an aspiration of other scripting languages. Several benchmarks show Lua as
the fastest language in the realm of interpreted scripting languages. Lua is
fast not only in fine-tuned benchmark programs, but in real life too. A
substantial fraction of large applications have been written in Lua." Says
Lua.org.
The script editor makes programming fun. With intellisense programming is easy.
All you do is start typing and it opens a list to all the current objects in Lua
memory.
- Function lookup
- Colored Syntax Highlighting
- Intellisense
- Text Zoom
- Find, Replace, Replace all
- Cut, Copy, Paste
- Undo, Redo
- Debugging
- Quick Commenting
LastEnd Visual RPG Studio an Lua scripting allows you to control any system in the game
engine. To see a list of the custom function that have been add to Lua scripting
to control the game engine click the following system that you want to know more
about [
Register Class ,
Throw Error ,
Camera ,
Items ,
Message_Box ,
Music ,
Player ,
Sound ,
Gameboard ,
Events ,
NPCs ,
Engine ,
UI ]
You can even create your own systems that havn't been included in the
framework using Lua scripting. For example you could network the game engine, or
even uses a SQL database to store information for the game engine too uses. To
find out more about Lua scripting goto Lua.org
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